The modification's functionality is handled with "runes" that players build as structures in the game world out of in-game resources. Runes are predefined patterns of blocks arranged in a square of odd dimensions (e.g. 5x5 blocks) which the modification will recognize and, when the central block is used with a tool, trigger the corresponding effect on the player, tool, or surrounding area.
Runes are constructed as a pattern of odd dimensions (such as 3x3x3 or 5x5x1 blocks). Stone (but not cobblestone), dirt, and other "tier zero" blocks can be used to fill "blank" spaces in the pattern. The material the rune is constructed out of determines the rune's "tier". Higher tiers make the rune more powerful.
Note: Note not all runes can be affected by tier.
Runes are activated by using (right-click by default) the central block, or the floor below with any Tool. Different runes often have specific activation requirements. Shovel runes must be clicked on with a shovel, while teleporters can be activated with an empty hand.
Here we have the layout of all known runes. For details, click the individual runes name.
Some tool effects can be stacked.
Some weapon effects can be stacked. (Multishot + Siege bow, for example)
All Ward runes block the creation of certain types of runes, or disable existing rune effects, within a given area.
These runes are intended for use by administrators only; as such, all of them require bedrock to make.